Wipeout was a British game show that aired on BBC1 from 1994 to 2003. The show was originally hosted by Paul Daniels from 1994 to 1997 on Friday nights, then Bob Monkhouse took over from 1998 to 2003 in a new daytime daily slot.
Type: Game Show
Runtime: 30 minutes
Wipeout - Wipeout 2048 - Netflix
Wipeout 2048 is a racing video game in which players pilot anti-gravity ships around futuristic race tracks. It was developed by Sony Studio Liverpool and published by Sony Computer Entertainment. A launch title for the PlayStation Vita, the game was released on 19 January 2012 in Japan and on 22 February in Europe and North America. It is the ninth instalment of the Wipeout series and the last game to be developed by Studio Liverpool before its August 2012 closure. Wipeout 2048 is a prequel to the first game in the series, and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. During development, Studio Liverpool staff sent feedback to Sony regarding aspects of the game that could affect the design of the new console. Ideas including a rear touchscreen device and two separate analogue sticks, not originally conceived by Sony, eventually made it onto the console. Wipeout 2048 preserves some technical aspects of its predecessor Wipeout HD, including downloadable content, online multiplayer mode, and cross-platform play with PlayStation 3 owners of Wipeout HD. The game received mainly positive reviews. Critics agreed that its graphics and visuals showcased the power of the then-new PlayStation Vita, but criticised its long loading time and other technical issues.
Wipeout - Conception - Netflix
Wipeout 2048 was developed by Sony Studio Liverpool, known as Psygnosis during the development of the early Wipeout games. Studio Liverpool's technical director, Stuart Lovegrove, affirmed that the game was developed in parallel with the PlayStation Vita and was a testbed for the console. Lovegrove was aware that the next Wipeout game would be a launch title, and said that it was something Studio Liverpool had done before. Chris Roberts, the game's director of graphics, tools and technologies, said that Sony Computer Entertainment involved the Liverpudlian studio early in the development of the PlayStation Vita and had a “fairly good idea” of the console's capability. Jon Eggleton, former senior artist of the Wipeout series, said in an interview that Studio Liverpool influenced the Vita's design. When staff were given development kits for what was called a “next-generation portable”, a group was formed to brainstorm hardware details; proposals included a touchscreen device, not yet conceived by Sony. Eggleton speculated that the console was released with two analogue sticks solely because “Studio Liverpool said it needed two sticks”. During early development of Wipeout 2048 and the PlayStation Vita, the studio provided Sony with feedback on the hardware and libraries and sent updated application code to Sony's firmware staff for testing their compilers. Both Lovegrove and Roberts were impressed with the simplicity of the Vita's firmware, in contrast to the architecture of the PlayStation 3.
Wipeout - References - Netflix