Armed with only a pickup truck, a knack for charming intel out of tight-lipped locals and a willingness to risk his neck exploring any place that might harbor a tangible piece of the past, historical investigator Brit Eaton is on a quest for real American history on Wild, Wild Quest. During his wild romp across the US, Brit pairs the latest scholarly evidence with the local low-down and his own discoveries to solve the riddles of America's best-known, and best-loved, stories. Whether it's sharpshooting in Kansas or swigging whiskey at a watering hole in San Francisco, Brit does whatever it takes to sift the tall tales from the God's honest truth.
Runtime: 30 minutes
Wild, Wild Quest - Wild Arms - Netflix
Wild Arms (ワイルドアームズ, Wairudo Āmuzu), also written as Wild ARMs, is a media franchise developed by Media.Vision and owned by Sony Computer Entertainment. The franchise consists of several Western-themed role-playing video games and related media. Since the launch of the original Wild Arms title in 1996, the series has gone on to encompass several media, including toys, manga, mobile phone applications, and a 22-episode anime. Wild Arms is noteworthy as being one of the few role-playing video game series to adopt an American Old West motif. Characters, settings, and music within the series contain visual and audio cues to American westerns, as well as traditional fantasy and science fiction elements. The series has largely been overseen by producer Akifumi Kaneko and is viewed as a cult classic among other role-playing game franchises. While reception in North America and Europe remains modest, the series has an active Western fanbase. The Wild Arms games are popular in Japan.
Wild, Wild Quest - Games - Netflix
As a Sony franchise, all Wild Arms video games appear exclusively on PlayStation video game consoles. Each individual title is set in the world of Filgaia and contain several consistencies that have become series mainstays, including similar races, monsters, technologies, and plot points. However, only two of the titles directly allude to any chronology, as each game bears a Filgaia unrecognizable from each prior title, so it can be assumed that something has once more devastated it between each entry in the series. Though variations and stylistic differences persist in the overall presentation of each game, all titles can be considered “Weird Westerns”, combining attributes from traditional fantasy, science fiction, and steampunk genres. Wild Arms established many of the recurring themes seen in later installments, including western overtones, the desert world of Filgaia, and gun-like machinery called “ARMs” that would become the series namesake. It introduced the “tool” system, in which special items such as bombs or grappling hooks can be used out of combat to cross otherwise impassable terrain and destroy objects. Originally released in Japan for the PlayStation in 1996, the game was later translated published in North America and the PAL region over the next two years by Sony Computer Entertainment. Wild Arms features two-dimensional characters and environments for normal gameplay, while battle sequences are instead rendered in full 3D. The game follows the adventures of a band of “Dream Chasers”, Rudy, Jack, and Cecilia, as they make their way across the desert-like world of Filgaia. Contacted by the Avatars of the forces of nature that protect the world, the heroes are chosen to be mankind's champions in the face of a demon invasion. An enhanced remake of the original Wild Arms was released for the PlayStation 2 entitled Wild Arms Alter Code: F, it featured an expanded script, additional story sequences, and a re-recorded soundtrack by Naruke. While all the previous locations from the initial version return, they are now presented in full 3D with new layouts and puzzles. New gameplay additions from Wild Arms 3 include the Migrant System for avoiding battles, and the Crossfire Sequence added to combat. Wild Arms 2, the sequel to the first Wild Arms, was the second and final title for the original PlayStation. While keeping many of the themes from the previous title, Wild Arms 2 introduced additional science fiction elements, including more abundant high technology and cybernetics, with additional fantasy and steampunk themes. A total of six characters can be recruited, with the player able to switch between any of them at any time. While characters remained in 2D, environments such as dungeons and towns were now rendered in isometric 3D. Wild Arms 2 involves a group of international peace-keepers known as “Operation ARMS” that are assigned by a wealthy benefactor to protect the world from the terrorist organization Odessa. The player assumes control of each member of ARMS as they make their way through the game, and eventually confront an ancient evil that once threatened to destroy all of Filgaia. Wild Arms 3 is the first Wild Arms game for the PlayStation 2 console and the first title to be presented entirely using 3D cel-shaded graphics. Though combat remains turn-based, a minor addition to the battle system, the “crossfire sequence”, gives the appearance that characters and enemies are moving around the battlefield between rounds. Going back to the series' Wild West roots, the game takes place on a desert world almost totally devoid of large bodies of water, where roving bands of adventurers and outlaws roam the land in search of vast fortune, either through robberies or treasure hunting. Four strangers united by circumstance, Virginia, Jet, Clive and Gallows are the main characters who must confront a group of mystics trying to revive the world, and a demon who would have it destroyed. Wild Arms 4 takes a more action game-like approach to the series, including environments that only allow horizontal movement, and the ability to run, jump, and slide past obstacles. The tool system is absent for the first time, and combat sequences are handled dramatically different from previous games. Utilizing the “Hex System”, battlefields are now made up of seven equally-sized hexagons that characters may move between each combat round, allowing the player to attack enemies or aid allies stationed in adjacent hexes. The story follows the journey of Jude, a young boy from an isolated village who is the unwilling owner of a secretly-developed ARM weapon and now on the run from the government. He is joined by his companions Yulie, Arnaud, and Raquel as they embark on a quest to re-unite Jude with his mother, as well as defeat a number of superhuman government agents with a hidden plot involving the safety of the world. Wild Arms 5, the final title for the PlayStation 2, makes further use of Wild Arms 4's HEX combat system with minor adjustments, including a combat party of no more than three characters. Released in Japan in December 2006, the game was released in North America by XSEED Games in August 2007. A PAL-region version was published by 505 Games in limited quantities only available in France, Italy and the UK. The story concerns Dean Stark, a 16-year-old adventurer from a village specializing in collecting lost technology, and his friend Rebecca who discover a mysterious amnesiac young woman named Avril outside town. The duo agrees to help Avril in her quest to recover her memory, while Dean commits himself to learning how to use ARMs so he may one day become a successful “Golem Hunter”, a finder of ancient robotic giants. Wild Arms XF is the series' first handheld title, developed for the PlayStation Portable. Unlike the other titles, it is a tactical role-playing game. The story centers around Clarissa Arwin, the leader of the Chevalet Blanc knights, who is swept up into a political war when she travels to the Kingdom of Elesius to retrieve her mother's sword.
Wild, Wild Quest - References - Netflix