Uncharted with Sam Neill is a six part series following Captain James Cook's three voyages to the Pacific – from the Arctic to the Antarctic, and from Tahiti to Australia and New Zealand. Across six stunningly beautiful episodes, actor and raconteur Sam Neill takes a deeply personal, present-day voyage to map his own understanding of James Cook, Europe's greatest navigator, and the immense Pacific Ocean itself.
Status: In Development
Runtime: None minutes
Uncharted with Sam Neill - Uncharted: The Lost Legacy - Netflix
Uncharted: The Lost Legacy is an action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment in August 2017 for the PlayStation 4. It is a standalone expansion to Uncharted 4, and the first Uncharted game not to feature protagonist Nathan Drake. Players control fortune hunter Chloe Frazer, who seeks the Tusk of Ganesh in the mountains of India in the midst of a civil war, with the help of ex-mercenary Nadine Ross and Nathan's brother Sam Drake. Like other Uncharted games, Lost Legacy is played from a third-person perspective; players use firearms, and can use melee combat and stealth to defend against enemies. Players solve puzzles, incorporating several platformer elements to advance the narrative, and navigate the game world on foot or by vehicle. Development of The Lost Legacy began soon after the release of Uncharted 4: A Thief's End in May 2016. Chloe, a supporting character in previous games, is the focus of the game, with the story, design and gameplay elements reflecting her character. Claudia Black, Laura Bailey and Troy Baker reprised their roles as Chloe, Nadine and Sam respectively, through voice and motion capture, and assisted writer Josh Scherr and creative director Shaun Escayg with the development of the characters and story. The game builds upon gameplay elements established in previous Uncharted titles with its more open-ended gameplay. The Lost Legacy received generally positive reviews, with praise for its design, characterization and chemistry between the characters, and writing. Criticism focused at the game's familiarity to Uncharted 4 and lack of innovation.
Uncharted with Sam Neill - Art design and gameplay - Netflix
While some of the large open areas of Uncharted 4 were limited by the game's development schedule, Naughty Dog updated the production process to allow up to five teams to develop one location at a time for The Lost Legacy. The natural diversity of the Western Ghats area also allowed the team to explore different settings, including jungles, mountains, temples, and large urban environments. The iconography and deities of India were also appealing to the team. The team reworked the combat mechanics of Uncharted to better fit Chloe's size and fighting style; while Nathan fought like a brawler, Chloe utilizes more martial arts techniques. While players have the ability to control the character and camera in the game, the team orchestrate gameplay elements to construct specific shots. “There's very little that's random,” said art director Tate Mosesian. The team sought to “take advantage” of color when composing shots in the game. The team purchased a lock picking set during development, to assist with the implementation of the in-game lock picking mechanics.
Uncharted with Sam Neill - References - Netflix