Private Eyes follows ex-pro hockey player Matt Shade who irrevocably changes his life when he teams up with fierce P.I. Angie Everett to form an unlikely investigative powerhouse.
Matt Shade's post-hockey career hasn't exactly been a shining one. A stint in sports broadcasting led to lots of embarrassment and the kind of YouTube fame no one wants – and Shade sees working with Angie as an opportunity to redeem himself from his checkered past. And have a little fun, of course.\ \ On the ice, he learned how to hustle, read people and anticipate their moves. Working with Angie, Shade discovers a fantastic rush of adrenaline, and realizes that he's found a new home where his skills still matter. Meanwhile, Angie took over her father's P.I. agency after his death, and she strives to keep his legacy alive. Each case is an opportunity for her to flex her smarts, strength, and strategic thinking. She's straightforward, clever, and knows her business inside out. Angie may find Shade naïve and well, annoying, but his passion and heart bring something special to her successful one-woman business.
Everett Investigations + Shade might just be Canada's new dynamic duo.
Runtime: 60 minutes
Private Eyes - Mercenaries, Spies and Private Eyes - Netflix
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications, but Flying Buffalo continues to distribute the game. MSPE's mechanics are based on those of Tunnels and Trolls, with the addition of a skill system for characters. A few adventure modules were also released for MSPE. The ruleset of 1987 video game Wasteland, on which Michael A. Stackpole worked, is based on MSPE; as the upcoming 2013 sequel Wasteland 2 will use similar mechanics, so it too can be seen as based on MSPE. In 1999 Pyramid magazine named Mercenaries, Spies and Private Eyes as one of The Millennium's Most Underrated Games. Editor Scott Haring described the game as “one of those 'I can't figure out why it wasn't more popular' kind of games, though publisher Flying Buffalo has had enough of those ... to make me think there may be a connection.”