This new series features the fascinating stories of three of the most important commercial aircraft ever to take to the skies.
Runtime: 60 minutes
Planes That Changed the World - Plane (Dungeons & Dragons) - Netflix
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. In the earliest versions of Dungeons & Dragons, the concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into the Great Wheel cosmology. The fourth edition of the game used a different, very simplified cosmology with just six main planes called the World Axis Cosmology. The fifth edition has brought back a new version of the Great Wheel cosmology. In addition, some Dungeons & Dragons settings have cosmologies that are very different from the “standard” ones discussed here. For example, the Eberron setting has only seventeen planes in total, most of which are unique to Eberron.
Planes That Changed the World - Material Planes - Netflix
The Material Planes are worlds that balance between the philosophical forces of the Outer Planes and the physical forces of the Inner Planes—these are the standard worlds of fantasy RPG campaigns. The Prime Material Plane is where the more 'normal' worlds exist, many of which resemble Earth. The 2nd edition Dungeon Master's Guide states there are several prime material planes, but several other 2nd edition products say there is only one Prime Material Plane rather than several. Introduced in the Spelljammer setting, the Phlogiston is a part of the Material plane. It is a highly flammable gaseous medium in which crystal spheres holding various Prime Material solar systems float, traversable by Spelljammer ships.
Planes That Changed the World - References - Netflix