Monopoly Millionaires' Club is an American game show hosted by Billy Gardell. The game show, initially, was based on a failing multi-state drawing game coordinated by the Multi-State Lottery Association (MUSL), using the Monopoly board game brand under license from Hasbro. This season Monopoly Millionaires' Club will move to a half–hour format. Host Billy Gardell ("Mike and Molly") and local game co–host Todd Newton ("Family Game Night") will greet contestants and take them through a series of games inspired by the iconic Hasbro board game.
Every show, lucky lottery players are randomly selected from the audience to play one of eight signature games for the chance to win up to \$100K, which they split with their section of the studio audience. Then, one contestant will risk their winnings in the exciting final round that offers the chance to win \$1 million in cash and other prizes. The Monopoly Millionaires' Club TV Game Show is filmed on a new, custom–built soundstage that is the largest in Nevada and atop the largest LED floor ever used on a TV series.
Type: Game Show
Runtime: 30 minutes
Monopoly Millionaires' Club - Monopoly Millionaires' Club (U.S. game show) - Netflix
Monopoly Millionaires' Club is an American game show that debuted in syndication on March 28, 2015. Hosted by stand-up comedian/actor Billy Gardell, best known for his role as Chicago police officer Mike Biggs on the sitcom Mike & Molly, it was initially based on an unsuccessful drawing game of the same name that was coordinated by the Multi-State Lottery Association (MUSL), using the Monopoly board game brand under license from Hasbro. The lottery game returned, in scratch-off form, in the spring of 2015. Each episode culminated with a round called “Go for a Million,” a bonus game with a top prize of $1,000,000. The show originated as an hour-long program in its first season, which aired from March 28 to June 13, 2015, consisting of five games per episode. For the second season, which aired from September 12, 2015 to April 30, 2016, the show was reduced to a 30-minute format incorporating only three games. The program's cancellation was announced February 9, 2016.
Monopoly Millionaires' Club - $100,000 Games - Netflix
Electric Company: The contestant faced a gameboard of 25 light bulbs and a display of 10 switches, each of which lit up a different number of bulbs, ranging from one to ten. All bulbs were initially off, and the top right bulb was red. The contestant flipped one switch at a time, and the bulbs lit up starting on the bottom row, proceeding from left to right. Each lit bulb added money to the bank, with later bulbs worth higher amounts. Once one or more remaining switches could light the red bulb, the contestant could stop after any turn and take the money in the bank. Lighting all 24 white bulbs awarded $100,000, but if the contestant lit the red bulb, the game ended in a “blackout” and he/she lost everything. If all of the remaining switches would light the red bulb, the game ended early and the contestant received the banked money. No Vacancy: A three-story hotel was presented, with seven rooms per floor. The contestant was shown five limousines at a time, each carrying a different number of passengers from one to five, and chose one. The contestant was required to place all of that limo's passengers on one of the floors, one passenger per room, and received money for each room filled ($1,000 on the first floor, $2,000 on the second, $3,000 on the third). Once each floor had at least three filled rooms, the contestant could stop after any turn and keep the money. Filling every room awarded $100,000, but if the contestant was unable to place all the passengers on one floor, the game ended and all money was lost. Park It: Ten colored cars were displayed, each worth a different amount from $1,000 to $10,000 in $1,000 increments, as well as a five-level parking garage. The contestant chose one car at a time and decided where to park it after seeing its value, with a requirement of one car per level, and its value was added to the bank. Parking a lower-valued car above a higher-valued one was not permitted. Successfully filling the entire garage awarded $100,000, but if the contestant chose a car that could not be placed, the game ended and all money was lost. After any turn, he/she could stop and take the banked money. Ride the Rails: Ten different railroad names were listed, including the four found on the classic Monopoly board (B&O, Pennsylvania, Reading, Short Line). Each railroad was represented by a model train pulling a different number of green cash cars ranging from 1 to 10, followed by a red caboose. The contestant had four chances to pick a railroad and watch its train emerge from a tunnel with the cash cars. He/she could press a button at any time to stop the train and bank money for all the exposed cash cars; however, if the caboose appeared, no money was banked for that train. Cash cars were worth $1,000 for the first train, $2,000 for the second, $3,000 for the third, and $5,000 for the fourth. If the contestant banked at least $50,000 during the game, he/she won $100,000. If not, he/she received the banked total. After the contestant stopped a train, it pulled fully into view to reveal the total number of cash cars attached to it.
Advance to Boardwalk: One of the show's models stood at one end of a fourteen-space path. The space at the opposite end was Boardwalk, and the others were marked in increments of $1,000, starting with $1,000 at the model's end and increasing to $13,000. The contestant rolled an oversized die to determine how far the model moved, with her first step taking her to the $1,000 space. The amount she landed on was added to the bank, and the number rolled was taken out of play. The contestant was given one “Roll Again” token, which he/she could use to continue the game after rolling a previously used number, but the model did not move on that turn. Rolling a second duplicate number ended the game and forfeited the banked money. The contestant could stop after any roll and keep the money. Landing on Boardwalk awarded $100,000; any rolls higher than the number of steps needed to reach Boardwalk were wasted. The game continued as long as there were numbers that would allow the model to move toward or onto Boardwalk without overshooting. If it became impossible to make a legal move, the game ended and the contestant took the banked money. Bank Buster: The contestant faced a bank vault door secured with six locks, each worth a different amount ($6,000, $7,000, $8,000, $9,000, $10,000 or $20,000). He/she selected one key at a time from a set of 12—two for each lock—and a model inserted it into the vault's key slot to reveal the lock to which it corresponded. Finding the first key for a lock opened it and added its value to the bank. However, if the contestant found the second key, that lock closed again and the value was deducted. The contestant could stop after any turn and keep the banked money. Opening five locks at once awarded $100,000, but closing two ended the game and forfeited the money banked. Block Party: The contestant faced a rack of 12 cards: eight representing the color groups on a regulation Monopoly board, one “Block Party” card, and three strikes. He/she chose one card at a time to be revealed. Finding a color group lit it up on the board and added money to the bank, starting at $1,000 for the brown group and increasing clockwise to $20,000 for dark blue. The “Block Party” card could be used to claim any unlit groups on one side of the board and collect the money for them; the cards for those groups were then taken out of play. The contestant suffered no penalty for finding the first strike. From this point on, he/she could stop after any turn and keep the banked money. The second strike cut the bank in half, and the third ended the round and forfeited all the money banked. If the contestant claimed all eight groups, he/she won $100,000. Community Chest: This game used 10 chests, each containing a different amount of money, and was played under two different sets of rules during the show's run. March – October 2015: The amounts ranged from $500 to $5,000 in $500 increments. The contestant picked a chest, whose amount was revealed, and the values of all remaining chests were doubled. He/she could either keep the money and end the game, or return it for another pick. If the next pick revealed a smaller amount than the returned value, the game ended and no money was awarded. Ties were broken in the contestant's favor. The values doubled after every pick, to a maximum of $100,000. October 2015 – April 2016: The amounts now ranged from $0 to $6,000, and the contestant picked three chests, one at a time. After each pick, the value inside was revealed and added to the bank, and the values of all remaining chests were doubled. After the third pick, the contestant could either stop and take the banked money or select a fourth chest, which was then added to the bank. If the total was at least $50,000, the contestant won $100,000; if not, all the money was lost.
Monopoly Millionaires' Club - References - Netflix