A three-part observational documentary series charting the journey to the London 2012 Olympics.

Type: Documentary

Languages: English

Status: Ended

Runtime: 60 minutes

Premier: 2009-03-04

Building the Olympic Dream - Mario & Sonic at the Olympic Games - Netflix

Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. It was published by Nintendo in Japan and by Sega in other regions, released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series. Mario & Sonic on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Players assume the role of a Nintendo or Sega character, using the Wii Remote to mimic sports actions such as swinging a paddle. The DS version uses the stylus and button controls. Both games follow rules and regulations of the specific sports. Sega adopted the IOC's mission of promoting a sportsmanship and interest young people in the Olympics by using its characters; following this theme, Nintendo allowed Sega include Mario with Sonic the Hedgehog, created by Sega as a mascot to rival Mario in the early 1990s. Critics praised the multiplayer interaction of the Wii game and variety of events of both versions, but criticized the Wii version for its complexity and its DS counterpart for not offering the same interaction between players. The Wii game was awarded the “Best Wii game of 2007” at the Games Convention in Leipzig. Mario & Sonic sold over ten million units and started a series of related sport video games to coincide with upcoming Olympic events.

Building the Olympic Dream - Events - Netflix

Mario & Sonic at the Olympic Games features authentic Olympic events for the single match and circuit modes. The events closely follow rules and regulations of the specific sports. The types of Wii events are classified as athletics, gymnastics, shooting, archery, rowing, aquatics, fencing, and table tennis. Similar events have varying gameplay aspects; for example, getting a starting boost in the 100 m dash is more important than in the longer races, since the initial short burst of greater speed would play less of a role in winning the longer distance runs. In relay events, such as the 4 × 100 metres relay and 4 × 100 metres aquatics relay, players can assemble teams comprising any four characters. Besides these regular events, there are alternate versions of Olympic events called “Dream Events”. Unlike the regular events, the gameplay in Dream Events is exaggerated. Taking place in locations and using objects from older games of the Mario and Sonic series, Dream Events allow players to use the special abilities of characters and display dramatic moments in slow motion. Although the Wii and DS versions of the game feature mostly the same events, each version has events that are not found in the other. The relay races and rowing are exclusive to the Wii version. In contrast, the DS version has cycling and five Dream Events—canoeing, boxing, basketball, long jump, and skeet shooting—not featured on the Wii version.

Building the Olympic Dream - References - Netflix