For the first time, viewers get a front row seat inside the playoffs and championship series of a major North American sport as it unfolds. This documentary series chronicles the Eastern and Western Conference Finals and the Stanley Cup Final as the top-four NHL® teams battle for the chance to hoist the Stanley Cup. Go onto the ice, into the locker room, and inside the minds of the players and coaches as they chase what is called by many the hardest trophy to win in all of sports.
Status: To Be Determined
Runtime: 30 minutes
All Access: Quest for the Stanley Cup - Fortnite Battle Royale - Netflix
Fortnite Battle Royale is a free-to-play battle royale game developed and published by Epic Games. It was released as an early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One in September 2017, for iOS in April 2018, and the Nintendo Switch in June 2018, with plans for an Android version in Q2 or Q3 2018. It is a spin-off from Epic's Fortnite, a cooperative survival game with construction elements (often referred to as its “Save the World” mode). As a battle royale game, Fortnite Battle Royale features up to 100 players, alone, in duos, or in squads of up to four players, attempting to be the last player alive by killing other players or evading them, while staying within a constantly shrinking safe zone to prevent taking lethal damage from being outside it. Players must scavenge for weapons and armor to gain the upper hand on their opponents. The game adds the construction element from Fortnite; players can break down most objects in the game world to gain resources they can use to build fortifications as part of their strategy. The game features limited cross-platform play between the PlayStation 4, Xbox One, Nintendo Switch, personal computer, and mobile versions. The idea for Fortnite Battle Royale came near the release of Fortnite in mid-2017. Following the early access release of PlayerUnknown's Battlegrounds in March 2017 and its rapid growth, Epic Games saw the opportunity to create a battle royale mode out of Fortnite. Originally released as part of the paid Fortnite game, Epic spun out a dedicated version of the game offered as free-to-play funded by microtransactions, sharing in-game currency with the main Fortnite game.
All Access: Quest for the Stanley Cup - Reception - Netflix
Journalists attributed Fortnite Battle Royale's success over PlayerUnknown Battlegrounds as a combination of several factors: besides being free-to-play and available on consoles, the game was released at a time when Battlegrounds was struggling with game cheaters and a toxic community, and that it features a less violent, cartoonish quality to it that, like Minecraft, was able to draw in a younger and mixed-gendered audiences to play. Further, Epic has maintained frequent updates for the game, adding new weapons and in-game tools alongside limited-time events and longer-term narrative elements that help to further draw in players. The high interest in the game within March 2018, which has been able to draw larger audiences compared to existing multiplayer games like Grand Theft Auto Online and Destiny 2, has had a financial impact on competing publishers Take-Two Interactive and Activision Blizzard, their stocks having fallen during this period, according to analysts from Morgan Stanley and KeyBanc Capital Markets Inc. Activision's CEO Bobby Kotick, on their quarterly results released May 2018, stated that “Fortnite is definitely a lot of competition right now...it’s been a really important catalyst in attracting new gamers to gaming”, and the company is looking to develop its own battle royale title. Electronic Arts CEO Blake Jorgensen also considered both Fortnite Battle Royale and Battlegrounds as having a significant market impact. Jorgensen said " [Fortnite is] bringing younger people into the marketplace and younger people into first-person shooters, and I think that's good for the long run health of that category for all of us in the industry". Analysis firm SuperData estimated that Fortnite Battle Royale made over US$126 million in February 2018, surpassing Battlegrounds's revenues for the same period of US$103 million. SuperData estimated Fortnite's revenues over all platforms to exceed US$223 million for the month of March. By April 2018, SuperData estimated that Fortnite Battle Royale had surpassed both sales and player count on all platforms over Battlegrounds. Because of Fortnite Battle Royale, Epic Games had an estimated net worth of US$4.5 billion in May 2018. For April 2018, the game generated US$296 million in revenue, according to SuperData. Part of the game's success is also considered to be related to its impact on social media. By March 2018, Fortnite: Battle Royale became the most-viewed game on Twitch, exceeding the average-concurrent viewership numbers of League of Legends and Battlegrounds. One notable streamer was Tyler “Ninja” Blevins, who gained a large number of subscribers by March 2018, in part due to his skill and through promotions on Twitch that offered free Fortnite Battle Royale cosmetic items; by March 2018, he was estimated to be making US$500,000 a month from his streaming revenue. YouTube streamer Rubén Doblas Gundersen held a Fortnite Battle Royale match with 99 other well-known YouTube streamers in late March, which drew over 1.1 million viewers, making it one of the most-watched gaming YouTube streams. The Fortnite Pro-Am event held at E3 2018 was estimated to have drawn over 1.3 million views across Twitch and other streaming services, making it one of the highest-viewed live-streamed event to date. A number of celebrities and athletes have said they play Fortnite: Battle Royale, such as Chance the Rapper, Joe Jonas, Finn Wolfhard, Roseanne Barr, and Norm Macdonald. In March 2018, Tyler Blevins hosted a stream that included Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster all playing the game. The stream broke over 635,000 concurrent viewers, making it the highest-watched stream on Twitch outside of eSports tournaments. Other notable people have expressed their fondness for the game; the Russo brothers, directors of Avengers: Infinity War, stated that they often played Fortnite Battle Royale during breaks on the film's development, leading them to propose the idea of a limited time event for the game. This official Marvel-sponsored event, which ran a few weeks after the film, features the Infinity Gauntlet that randomly spawned on the map; any player that equips it became Thanos with added abilities. The awareness of the game from well-known celebrities has been considered a reason for further popularity and player growth of the game.
Fortnite Battle Royale has become its own phenomenon, compared by analysts to the success in drawing in players that are not average video game players as both World of Warcraft and Minecraft had done previously. Fortnite Battle Royale obtained over 10 million players two weeks after its release. By March 2018, it was estimated to have more than 45 million players. Three months later, in June 2018, Epic announced they had achieved over 125 million players in less than a year, with at least 40 million players playing the game once per month. Within a day of becoming available, the Nintendo Switch version had been downloaded over 2 million times, according to Nintendo.
All Access: Quest for the Stanley Cup - References - Netflix